Micro Monsters with David Attenborough

The micro world of bugs revealed in a way never seen before in VR

Find yourself shrunk down to the size of an insect to be thrown into their thrilling but dangerous world.

Over five episodes, experience the conflicts, courtships, and communities of this micro world. Witness a scorpion and a centipede fight to the death; experience the process of an aphid miraculously cloning itself; and an army of green ants building incredible structures. Narrowly avoid the deadly ambush of a Trapdoor spider and become transfixed by the Portia spider’s deadly musical lullaby. Combining spectacular live-action close-ups with the power of computer graphics, watch a caterpillar’s transformation from inside its cocoon and discover a beetle’s secret chemical weapon.

Behind the Scenes

Produced for the launch of the Quest 2, Micro Monsters brought Oculus users an experience of unparalleled quality. This live-action VR experience can be seen in 8K 3D 60fps, revealing the real-life superpowers of arthropods from a completely unique perspective.

Produced using a combination of specially developed 3D stereoscopic camera rigs, 180° live-action capture, and newly developed VFX compositing techniques, Micro Monsters showcases the best in immersive media production pipelines. Every detail is revealed, for example, the beat of a butterfly wing, through the incredibly high frame rate (60fps) elevated with spatial sound design. This state-of-the-art storytelling is delivered to users thanks to high resolution streaming and caching support on Oculus TV, allowing users to enjoy the incredible stories of Micro Monsters at 8K resolution on the latest Quest headsets.

One of the biggest challenges of Micro Monsters was translating the incredible 3D 8K content from flat screen into VR 180 content. This involved a lot of imaginative work extending the set around the arthropods while preserving the 3D.

“Micro Monsters pioneers the next generation of immersive storytelling. The series’ combination of incredible narratives, best-in-class 3D quality and spatial sound, sets a new quality bar for immersive-video experiences in VR. It’s hard to describe the feeling one gets when they are shrunk down to the size of a beetle, confronting the prospect of becoming a meal for a giant praying mantis!”
Eric Cheng
Head of Immersive Media, Meta


“We are delighted that Micro Monsters’ captivating stories have been extended and transformed into the immersive space. Working in partnership with Atlantic and Oculus, this series will continue to entertain international audiences as it educates them about these unique creatures and their rarely seen worlds.”
Anthony Geffen
CEO and Creative Director

Awards

REAL XR
2020
International VR Film
(Winner)

EMMY
2021
Outstanding Interactive Media: Documentary
(Nominated)

VENICE FILM FESTIVAL
2021
Best of Immersive
(Out of Competition)